Afar Habitat: This Virtual World emulates a paleo-ecology
similar to those associated with early
hominid development. Anthropologists refer
to (Real-World) similar environments as
"pristine" due to their lack of cultural
artifacts. Human sociality may have emerged
from within such an ecology among the species
A. ramidus, A. afarensis, and
or early Homo. Devoid of cultural
artifacts but rich in physics-based stimuli,
this simulation gives its embodied machine
intelligence inhabitants a place in which to
learn and to interact socially.
Review our Research!
Awash River Area (2 - 4 Million Years Ago)
Afar Habitat: The embodied agents inhabiting this simulation
are sexually dimorphic, have artificial
chromosomes and biological needs, must
forage for food, water, and avoid predators,
can mate, and will eventually die. The
offspring they produce will inherit from
their parent's genes. A libOpenMetaverse
API allows any suitably prepared C# engine
access to an avatar's sensory affect and
then to return motor effect. The simulation
runs on a private LAN and the agent AIs are
computed in real-time on a local cluster.
OpenSimulatorprovides our Virtual World. Download our Code!
Emergent Sociality and Collective Intelligence
Solutrean Migration: Agent-based models let us test our beliefs about
cause and explanation for complex social events.
Circumscription, for example, was historically
implicated as a causal explanation for migration.
The recent exodus of refugees from the near east
into Europe is no exception. Social simulation
lets us consider and observe in real-time both
the cause and effect of emulated human behavior
under intense circumscription. This simulation
considered one such hypothesis involving the
Peopling of the Western Hemisphere roughly 20,000 years ago. Read our Publications!
Norfolk Canyon (20 Thousand Years Ago)
Solutrean Migration: Late in the Pleistocene (20K years ago), earth's
climate changed. Then, as today, ice-sheets
melted and sea-levels rose. This was intense
environmental circumscription. The area shown to
the right was "dry" ground then but is now under
100 meters of Atlantic Ocean. Virtual World
technology lets us simulate hard-to-imagine
situations like this and to visualize how human
activity will disappear from history. The area
shown is reconstructed from
NOAA bathymetric data
off the coast of North America near the
Norfolk Submarine Canyon. Contact Us!